Simplest way to use Fracture / Chaos in Sequencer - Unreal Engine 5

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  • Опубликовано: 20 окт 2024
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Комментарии • 33

  • @ProjProd
    @ProjProd  Год назад +2

    Just a reminder !
    If you rotate or scale your model before converting your static mesh to a Geometry Collection, make sure to "BakeRS" (via Modeling Mode).
    Otherwise your cache record will be affected and you may get jitter/instability in your bake. 👋

  • @AleRender
    @AleRender 2 месяца назад +1

    thanks ! I was looking for something in Spanish... but you explain very well

    • @ProjProd
      @ProjProd  Месяц назад

      Thanks for taking the time to comment and giving me your feedback despite the fact that the video is in English haha!
      I hope everything was clear to you! 😇
      Thank you for your support! 😃😃

  • @borrowedtruths6955
    @borrowedtruths6955 8 месяцев назад +1

    No video has explained this so well, thank you so much!

    • @ProjProd
      @ProjProd  8 месяцев назад

      Thanks for watching bro !! ❤️

  • @iwakeupat6
    @iwakeupat6 Год назад +1

    Thank you for this video! I was struggling with putting chaos fracture in the sequencer, but your video helped me get it right away.

    • @ProjProd
      @ProjProd  Год назад +1

      So glad it helped !Getting simulation in the sequencer is never easy task ! Thanks for your message 🙏

  • @LudoVrebos
    @LudoVrebos 9 месяцев назад +1

    As always, you explained this perfectly so everyone can follow every step!

    • @ProjProd
      @ProjProd  9 месяцев назад

      Thank you so much Ludovic !!

  • @Geminiwoods42
    @Geminiwoods42 10 месяцев назад

    Thank you for the tip, I don't think I'd have worked that out myself :)

    • @ProjProd
      @ProjProd  9 месяцев назад

      You’re welcome ! Tell me what’s going on ? You can’t retrieve the cached animation in your sequencer ? 🤔

  • @borrowedtruths6955
    @borrowedtruths6955 2 месяца назад

    Nothing seems to be working in UE 5.4 with fracture in the sequencer. Shows up fine in the preview but will not record the chaos fracture to video. Any Help?

  • @olizanela377
    @olizanela377 11 месяцев назад

    You saved my work, i have drag and drop this manager to viewport and that is not showing the RECORD mode. Thanks

  • @weijunchen1290
    @weijunchen1290 11 месяцев назад +1

    the chaos cache doesn't seem to trigger the notify for breaks, collisions or trailing, so how to I get any smoke or dust?

    • @ProjProd
      @ProjProd  11 месяцев назад

      Hi man, I've just answered your question in my last video, maybe it'll be more useful than explaining everything in writing! I hope you like it 🤩

    • @weijunchen1290
      @weijunchen1290 11 месяцев назад

      Oh, thanks man, it means a lot to me :)@@ProjProd

  • @karimoh3154
    @karimoh3154 8 месяцев назад +1

    pretty cool, thanks for sharing!

    • @ProjProd
      @ProjProd  8 месяцев назад

      With pleasure !!

  • @Playworriors
    @Playworriors 7 месяцев назад +1

    great tutorial.. thanks!

    • @ProjProd
      @ProjProd  7 месяцев назад

      Thank you soooo much 🙏🏼

  • @hunterh3d
    @hunterh3d Год назад

    Excellent and incredible, how does this not have more views? Coming from more cinematic background in 3D this is the kind of stuff we're looking for with the sequencer and MRQ. My sim is a bit more of statues crumbling gradually instead of exploding or being hit - do you have any fracture tips for how to do that? I've had some success in lowering the gravity of scene via project settings, as well as reducing mass (kg) and really pumping up angular and directional dampening in physics for the MasterField to a ridiculous number (40,000 or higher). Still doesn't crumble as slowly as softly as I want it to but it's a start. Thanks again!

    • @ProjProd
      @ProjProd  Год назад +1

      Thanks a lot for your message buddy ! I really appreciate it
      In the details panel of your Geo Collection mesh, look for "Damage"/"Damage Threshold"; lower the 3 indexes to something like "500". You'll see the simulation crumble more easily.
      Also, don't hesitate to download "Content Example" project from Epic. You'll see a lot of different Fracture examples, with all details and settings

    • @hunterh3d
      @hunterh3d Год назад

      ​@@ProjProd that helped for sure, thanks so much friend. I'd probably have a million more questions but I'll leave you with this - I've watched your tutorial, successfully cached, now animated and simulated correctly, got into sequencer and playback looks great. However, when I render out of MRQ, for some reason it renders the fracturing at half frames, as in it looks more like a 12fps fracture than 24fps which the project is set to. In UE viewport its butter smooth and runs just like everything else in the scene does, but not when rendered.
      Watch the statue on left side and see how the fracturing is frame stepping instead of smooth so weird ruclips.net/video/Atl7M2nwq98/видео.html

  • @gavinhart5643
    @gavinhart5643 3 месяца назад

    How can I stop the sequencer from looping and keep everything in place at end

    • @ProjProd
      @ProjProd  Месяц назад +1

      You've got a little Loop Arrow Icon at the bottom of the Sequencer !

  • @rhiku117
    @rhiku117 10 месяцев назад

    Did this but how to make it so starting the game doesn't trigger the fracture?

    • @ProjProd
      @ProjProd  9 месяцев назад

      This workflow is for cinematic purposes. You’ll need to add extra logic in Blueprints to avoid simulation starting from a Begin Play.

  • @flaviens2621
    @flaviens2621 Год назад

    Merci!

  • @UEเฮีย
    @UEเฮีย Год назад +1

    Thank bro

    • @ProjProd
      @ProjProd  Год назад

      Always a pleasure 😊

  • @RonasDiasEXT
    @RonasDiasEXT Год назад

    Tks!

  • @탄지로-g7w
    @탄지로-g7w Год назад

    0:54 UE5 Fracture_2

  • @VisualHumanSystem
    @VisualHumanSystem Год назад

    Bruh